A series of software interaction prototypes I created to explore new and fluid ways to interact with operating systems. This project was driven by curiosity and a desire to become more proficient prototyping in SwiftUI.
Time Machine scrolling concept
A Time Machine-like interface to jump around your iMessage conversation history.
iOS split view concept
Split view multitasking gesture and interaction exploration.
iOS × visionOS concept
An exploration using camera passthrough to create a spatial-like interface for iOS.
iOS Dock Smart Stack concept
An iOS dock drawer that contains relevant widgets similar to the smart stack introduced in watchOS 10.
Magnification loupe shader concept
Gesture-driven magnification loupe. Made in Metal.
watchOS × iOS concept
A zoomable, honeycomb grid layout for the iOS home screen similar to watchOS.
Parallax app icons concept
A visual exploration into creating a parallax depth effect behind an icon.
Scroll transition experiment
A scroll transition that utilizes a subtle progressive blur and fade behind a text field highlighted by particle effects.
Table view transition concept
A transition for table rows in a collapsible bottom sheet that display the leading icon colors while collapsed and fluidly expand with the sheet.
macOS radial app switcher concept
A radial menu for quickly switching between apps on macOS.
Fluid now playing widget concept
A home screen widget that uses fluid gesture interactions to expand, collapse, and move around the home screen.
Ambient light color picker concept
An exploration into using the ambient light sensor and device gyroscope to control the hue, saturation, and brightness values of a color picker.